var i = 0;
var t = 0;

var nlclass = "warrior";
var nlclassPatch = "warrior";

nltree[i] = "Arms"; i++;
nltree[i] = "Fury"; i++;
nltree[i] = "Protection"; i++;
i = 0;

nltalent[i] = ["Improved Heroic Strike"]; i++;
nltalent[i] = ["Deflection"]; i++;
nltalent[i] = ["Improved Rend"]; i++;
nltalent[i] = ["Improved Charge"]; i++; 
nltalent[i] = ["Iron Will"]; i++;
nltalent[i] = ["Tactical Mastery"]; i++;
nltalent[i] = ["Improved Overpower"]; i++;
nltalent[i] = ["Anger Management"]; i++;
nltalent[i] = ["Impale"]; i++;
nltalent[i] = ["Deep Wounds"]; i++;
nltalent[i] = ["Two-Handed Weapon Specialization"]; i++;
nltalent[i] = ["Taste for Blood"]; i++;
nltalent[i] = ["Poleaxe Specialization"]; i++;
nltalent[i] = ["Sweeping Strikes"]; i++;
nltalent[i] = ["Mace Specialization"]; i++;
nltalent[i] = ["Sword Specialization"]; i++;
nltalent[i] = ["Improved Intercept"]; i++;
nltalent[i] = ["Improved Hamstring"]; i++;
nltalent[i] = ["Trauma"]; i++;
nltalent[i] = ["Second Wind"]; i++;
nltalent[i] = ["Mortal Strike"]; i++;
nltalent[i] = ["Strength of Arms"]; i++;
nltalent[i] = ["Improved Slam"]; i++;
nltalent[i] = ["Improved Mortal Strike"]; i++;
nltalent[i] = ["Unrelenting Assault"]; i++;
nltalent[i] = ["Sudden Death"]; i++;
nltalent[i] = ["Endless Rage"]; i++;
nltalent[i] = ["Blood Frenzy"]; i++;
nltalent[i] = ["Wrecking Crew"]; i++;
nltalent[i] = ["Bladestorm"]; i++;

treeStartStop[t] = i -1;
t++;

//fury talents
nltalent[i] = ["Armored to the Teeth"]; i++;
nltalent[i] = ["Booming Voice"]; i++;
nltalent[i] = ["Cruelty"]; i++;
nltalent[i] = ["Improved Demoralizing Shout"]; i++;
nltalent[i] = ["Unbridled Wrath"]; i++;
nltalent[i] = ["Improved Cleave"]; i++;
nltalent[i] = ["Piercing Howl"]; i++;
nltalent[i] = ["Blood Craze"]; i++;
nltalent[i] = ["Commanding Presence"]; i++;
nltalent[i] = ["Dual Wield Specialization"]; i++;
nltalent[i] = ["Improved Execute"]; i++;
nltalent[i] = ["Enrage"]; i++;
nltalent[i] = ["Precision"]; i++;
nltalent[i] = ["Death Wish"]; i++;
nltalent[i] = ["Weapon Mastery"]; i++;
nltalent[i] = ["Improved Berserker Rage"]; i++;
nltalent[i] = ["Flurry"]; i++;
nltalent[i] = ["Intensify Rage"]; i++;
nltalent[i] = ["Bloodthirst"]; i++;
nltalent[i] = ["Improved Whirlwind"]; i++;
nltalent[i] = ["Furious Attacks"]; i++;
nltalent[i] = ["Improved Berserker Stance"]; i++;
nltalent[i] = ["Heroic Fury"]; i++;
nltalent[i] = ["Rampage"]; i++;
nltalent[i] = ["Bloodsurge"]; i++;
nltalent[i] = ["Unending Fury"]; i++;
nltalent[i] = ["Titan's Grip"]; i++;


treeStartStop[t] = i -1;
t++;

//protection talents
nltalent[i] = ["Improved Bloodrage"]; i++;
nltalent[i] = ["Shield Specialization"]; i++;
nltalent[i] = ["Improved Thunder Clap"]; i++;
nltalent[i] = ["Incite"]; i++;
nltalent[i] = ["Anticipation"]; i++;
nltalent[i] = ["Last Stand"]; i++;
nltalent[i] = ["Improved Revenge"]; i++;
nltalent[i] = ["Shield Mastery"]; i++;
nltalent[i] = ["Toughness"]; i++;
nltalent[i] = ["Improved Spell Reflection"]; i++;
nltalent[i] = ["Improved Disarm"]; i++;
nltalent[i] = ["Puncture"]; i++;
nltalent[i] = ["Improved Disciplines"]; i++;
nltalent[i] = ["Concussion Blow"]; i++;
nltalent[i] = ["Gag Order"]; i++;
nltalent[i] = ["One-Handed Weapon Specialization"]; i++;
nltalent[i] = ["Improved Defensive Stance"]; i++;
nltalent[i] = ["Vigilance"]; i++;
nltalent[i] = ["Focused Rage"]; i++;
nltalent[i] = ["Vitality"]; i++;
nltalent[i] = ["Safeguard"]; i++;
nltalent[i] = ["Warbringer"]; i++;
nltalent[i] = ["Devastate"]; i++;
nltalent[i] = ["Critical Block"]; i++;
nltalent[i] = ["Sword and Board"]; i++;
nltalent[i] = ["Damage Shield"]; i++;
nltalent[i] = ["Shockwave"]; i++;
		

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