var i = 0;
var t = 0;
var nlclass = "rogue";
var nlclassPatch = "rogue";

nltree[i] = "Assassination"; i++;
nltree[i] = "Combat"; i++;
nltree[i] = "Subtlety"; i++;

i = 0;

nltalent[i] = ["Improved Eviscerate"]; i++;
nltalent[i] = ["Remorseless Attacks"]; i++;
nltalent[i] = ["Malice"]; i++;
nltalent[i] = ["Ruthlessness"]; i++; 
nltalent[i] = ["Blood Spatter"]; i++;
nltalent[i] = ["Puncturing Wounds"]; i++;
nltalent[i] = ["Vigor"]; i++;
nltalent[i] = ["Improved Expose Armor"]; i++;
nltalent[i] = ["Lethality"]; i++;
nltalent[i] = ["Vile Poisons"]; i++;
nltalent[i] = ["Improved Poisons"]; i++;
nltalent[i] = ["Fleet Footed"]; i++;
nltalent[i] = ["Cold Blood"]; i++;
nltalent[i] = ["Improved Kidney Shot"]; i++;
nltalent[i] = ["Quick Recovery"]; i++;
nltalent[i] = ["Seal Fate"]; i++;
nltalent[i] = ["Murder"]; i++;
nltalent[i] = ["Deadly Brew"]; i++;
nltalent[i] = ["Overkill"]; i++;
nltalent[i] = ["Deadened Nerves"]; i++;
nltalent[i] = ["Focused Attacks"]; i++;
nltalent[i] = ["Find Weakness"]; i++;
nltalent[i] = ["Master Poisoner"]; i++;
nltalent[i] = ["Mutilate"]; i++;
nltalent[i] = ["Turn the Tables"]; i++;
nltalent[i] = ["Cut to the Chase"]; i++;
nltalent[i] = ["Hunger For Blood"]; i++;

//combat talents
nltalent[i] = ["Improved Gouge"]; i++;
nltalent[i] = ["Improved Sinister Strike"]; i++;
nltalent[i] = ["Dual Wield Specialization"]; i++;
nltalent[i] = ["Improved Slice and Dice"]; i++;
nltalent[i] = ["Deflection"]; i++;
nltalent[i] = ["Precision"]; i++;
nltalent[i] = ["Endurance"]; i++;
nltalent[i] = ["Riposte"]; i++;
nltalent[i] = ["Close Quarters Combat"]; i++;
nltalent[i] = ["Improved Kick"]; i++;
nltalent[i] = ["Improved Sprint"]; i++;
nltalent[i] = ["Lightning Reflexes"]; i++;
nltalent[i] = ["Aggression"]; i++;
nltalent[i] = ["Mace Specialization"]; i++;
nltalent[i] = ["Blade Flurry"]; i++;
nltalent[i] = ["Sword Specialization"]; i++;
nltalent[i] = ["Weapon Expertise"]; i++;
nltalent[i] = ["Blade Twisting"]; i++;
nltalent[i] = ["Vitality"]; i++;
nltalent[i] = ["Adrenaline Rush"]; i++;
nltalent[i] = ["Nerves of Steel"]; i++;
nltalent[i] = ["Throwing Specialization"]; i++;
nltalent[i] = ["Combat Potency"]; i++;
nltalent[i] = ["Unfair Advantage"]; i++;
nltalent[i] = ["Surprise Attacks"]; i++;
nltalent[i] = ["Savage Combat"]; i++;
nltalent[i] = ["Prey on the Weak"]; i++;
nltalent[i] = ["Killing Spree"]; i++;

//subtlety talents
nltalent[i] = ["Relentless Strikes"]; i++;
nltalent[i] = ["Master of Deception"]; i++;
nltalent[i] = ["Opportunity"]; i++;
nltalent[i] = ["Sleight of Hand"]; i++;
nltalent[i] = ["Improved Sap"]; i++;
nltalent[i] = ["Camouflage"]; i++;
nltalent[i] = ["Elusiveness"]; i++;
nltalent[i] = ["Ghostly Strike"]; i++;
nltalent[i] = ["Serrated Blades"]; i++;
nltalent[i] = ["Setup"]; i++;
nltalent[i] = ["Initiative"]; i++;
nltalent[i] = ["Improved Ambush"]; i++;
nltalent[i] = ["Heightened Senses"]; i++;
nltalent[i] = ["Preparation"]; i++;
nltalent[i] = ["Dirty Deeds"]; i++;
nltalent[i] = ["Hemorrhage"]; i++;
nltalent[i] = ["Master of Subtlety"]; i++;
nltalent[i] = ["Deadliness"]; i++;
nltalent[i] = ["Enveloping Shadows"]; i++;
nltalent[i] = ["Premeditation"]; i++;
nltalent[i] = ["Cheat Death"]; i++;
nltalent[i] = ["Sinister Calling"]; i++;
nltalent[i] = ["Waylay"]; i++;
nltalent[i] = ["Honor Among Thieves"]; i++;
nltalent[i] = ["Shadowstep"]; i++;
nltalent[i] = ["Filthy Tricks"]; i++;
nltalent[i] = ["Slaughter from the Shadows"]; i++;
nltalent[i] = ["Shadow Dance"]; i++;
jsLoaded=true;//needed for ajax script loading